Changes for Ships for Windows version 16.36
New Features
- Replaced the old black-background HTM output with one that looks like a proper
MegaTraveller profile output.
Fixes
- Missile magazine wasn't showing up
New Features
Nothing this time!
Fixes
- The Agility rating on the HTML output was displaying as 0 regardless of what the ship
was actually capable of (although other things calculated off Agility will have displayed
correctly). This has been fixed, and I'm amazed no-one noticed it before!
Changes for Ships for Windows version 16.3
New Features
- Optional "Free" Armour From almost the first release of Ships
for DOS (!), a house rule has been in place declaring that armour cost and weighed
nothing. This was because the resulting increase in Control Panels made the design very
limited, especially at lower TLs, by using up enormous amounts of power and volume. Enough
people have asked about this that I have added a checkbox on the Hull screen to optionally
re-enable it.
Fixes
Nothing this time!
Changes for Ships for Windows version 16.2x
New Features
- Nothing. No new toys this time, sorry.
Fixes
- Crashes selecting numbers of things If, when adding turrets, screens,
bay weapons, sub craft, anti-hijack or custom features the user clicked "Enter"
to specify a number and then clicked "Cancel" to change their mind and have
none, the program crashed. This has been fixed
Changes for Ships for Windows version 16.1
New Features
- Nothing. No new toys this time, sorry.
Fixes
- Meson Spinal Mount Factor K Cost was understated at Cr2,000 (bargain!). This has
been fixed.
- Modular Cutter Modules were wrongly rated at 20 d-tons each instead of 30. This
has been fixed.
- The Combat Statistics block of the Web output was formatting badly, if there were
turrets, no bays and a spinal for Particle for example, the Spinal would appear in the
Bays column. From now, a "-" will appear in blank Turret or Bay entries,
correctly displacing the remaining values into their own columns.
- Fuel required per single Jump was being miscalculated - derived from power plant
fuel not Jump fuel (Gah!).
- Fuel required per single Jump won't now be displayed for ships that don't have
Jump drives.